Solving all problems, once and for all
Ambitions to be a game developer were killed off. Elacturic was disbanded. ManeFrame Games was disbanded. The fanbase is drying up rapidly. Views and subscribers on the YouTube channel have been declining. Even the solutions that were supposed to solve those problems didn’t really go far. The number of partners signing up and interest in Crashie Brand has dropped, and they are many underutilized sub-brands. It’s like a temporary structure which is only just a short-term measure and is currently gonna collapse at any point.
It is undesirable to continue going towards the direction that Crashie is going right now. Although the situation is better than what was before in 2016, losses are being made such as the ones mentioned above.
The mission right now is to revive and rejuvenate Crashie. Efforts have been done do this such as the I AM CRASHIE. REBORN. project. I will be expanding the project further and make amendments to it to achieve the best possible outcomes.
The following plan is subject to change and is not final.
As mentioned earlier, Crashie Brand has been losing interest and there are not many people signing up for it anymore. A restructuring of the brand is necessary. To start off, a new experimental framework and system will be implemented for selected partners that I feel will be more beneficial and efficient. There will be a better focus on the alliance part of the brand where partners will not only helps each other with regards to content creation but also prevents any drama from happening within servers and brings communities together. The focus on content creation will be kept.
We will also need more partners to sustain the brand and thus making the brand more useful than it seems right now. While it may not seem like the brand is doing anything on the surface, it is actually doing something internally. To attract partners, we definitely need the brand to actually do something on the surface, and that is something that The Crashie Team will be working on.
As a brand dedicated to gaming, there will be a need to develop it further to include fighting game clans and gaming communities. Games will also be developed and published under the brand. It is also possible to publish games developed by third parties or Crashie Brand partners but The Crashie Team and the third parties will have to come to a consensus. We will never ever take credit for making the game, rather it helps smaller development teams and developers to get recognized for their hard work, similar to Crashie Brand. A partnership program is being considered for it, which will help a lot in getting fighting game clans and gaming communities to join the brand.
As remnants of a game development team who worked on My Little Pony: Fighting is Magic: Premium and My Little Pony: Fighting is Magic: Supremium, a game development team will be set up to reinforce the nature of being a gaming-focused brand. A new Fighting is Magic version is also being considered as well, though as mentioned earlier none of these ideas are confirmed.
In a nutshell
By simply killing off Crashie Brand and other projects is simply killing off potential and the amount of effort, time and money spent on those projects, especially when it’s something that can really grow and reach out. I don’t want to underachieve, and I don’t think you want to too. Of course, Crashie is not without its faults at the moment, though I feel that it currently is going through a vicious cycle. I’m definitely going to be doing something about it and I pledge to fix all issues with it.
That’s all for now!